This meant crisp, clean battle scenes which are rendered entirely in real time 3D and equally sharp character models out on the field.įor the recent version, Square applied blurring and smearing filters to hide the pixelation when these backgrounds were blown up to modern resolutions. The PC code needed a lot of work, but it was easier than working from the PS1 version. In the end the version released was hacked and cobbled together from the then-crippled, now-improved PC version of the game. A few months ago we had an article here on VG talking about why the problem with porting Final Fantasy 8 to other platforms is with preservation.
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